LumenUs is a 40 meter long interactive light installation. The installation consists of 72 interactive tubes, suspended in the air using a tensegrity construction method. This method uses tension and compression to create a self-supporting structure of tubes and wires.
A user can interact with each tube, where the tube reacts with light on the user. Each tube is individually controllable which makes big scale multi-user interaction possible. A tensegrity construction on this scale has been done before, but never (to the research of the team) with interactive light tubes.
LumenUs started as a collaboration between the studies Industrial Design (Lucid) and Built Environment (Cheops) for GLOW 2016, funded by Eindhoven University of Technology. With a total of 18 students, technology and design were combined to create a new interactive experience for the GLOW light festival. After GLOW, six students have continued, including me, developing the installation to a new level. The mechanical and the electronically part of the installation are being redesigned. I am currently doing research about the interaction with the installation, in order to improve the experience.
Saving Light is a lamp that helps people save more money so people get more fun out of their money. By researching, with for example cultural probes, how users go with money, we managed to give this product a tight fit in the habits and daily life of the user. Within each step of our process, we maintained a user focus. This makes every design decision well founded.
The Saving Light visualizes a saving goal. If the user puts more money on the lamp, the lamp will fill more. The user can easily add money manually because the top is also a big button. Also, money is automatically added to the lamp, through a smart savings system.
Besides the user research, I was largely responsible for the electronics in the prototype, and I have programmed some of the animations of the lamp. Quick prototyping is very important in my opinion, to get quick feedback from the user.
The final pictorial can be found at the button on the top right of this page.
Letje is a company that I have set up with two other students. In this way, we want to gain experience in starting a business, marketing and dealing with clients to find out what they want.
Letje is a design agency dedicated to the appearance of a company. We do complete brandings and make logo's, websites and promotional material. We think good and open communication is very important. By looking closely together with the client to what they like, we gain insight into what the client wants. We translate this into results with which the client is happy and which convey the message.
Within Letje, I am the technical director. I am responsible for web design. and I also play a big role in the communicating with the client, to assure we achieve a good result.
Click the button at the top right to go to the website.
My name is Martijn Dekker and I am a second-year bachelor student Industrial Design at the Technical University of Eindhoven.
My design approach is characterized by the constant involvement of the user in the design process. This allows for thoughtful and thorough steps and decisions. This also means making quick (technical) prototypes is important. Something tangible makes it easier to communicate ideas.
I'm also interested in strategic design. I find it interesting to look at how design is used within companies and how to improve this.
My resume can be found at the button on the top right of this page.
Technology plays an ever-increasing role in our daily lives, and this will increase exponentially in the coming years. The devices we use on a daily basis are becoming increasingly complex and are getting more and more features. But does this always make all devices better?
I want to guarantee a good user experience. I want to offer the user an experience in which it is natural to use the product, in which the user makes no mistake, and the product does fit well in the environment.